Iron Volley
Fires magnetic orbs whose explosion area depends on travel distance.

A vanguard converting shielded damage into offense through ring management and well-sequenced defenses.
Official hero page ↗Your in-game bindings may differ. Mouse and keyboard badges show default PC controls; passives need no key.
The same key can trigger different attacks depending on the weapon or form. If there are multiple sections, expand the relevant form to check.
Fires magnetic orbs whose explosion area depends on travel distance.
Forms a meteor that absorbs projectiles for power, but overload destroys it.
Raises a magnetic curtain that blocks projectiles.
Shields an ally; absorbed damage builds his rings.
Shields himself; absorbed damage builds his rings.
Consumes rings for a stronger shot, adding knockback at full charge.
Holds jump to fall slowly.
Spending both shields without planning and forgetting the meteor can overload.
Checked: 2026-08-28 · Icons and controls are from official hero pages. Mechanics and default bindings may change with patches. The play plan is editorial advice, not a meta or win-rate claim.
Only one of the two options can be selected at once. The listed partner enables its enhancement.